STORY BOARD

Scene 1

Video

The animatics start with a wide shot camera angle and dolly toward a gamer who are playing an RPG game.
Audio
N/A
SFX
Night environment


Scene 2


Video

Cut-in and close up the BenQ LCD Monitor with the game loading page on the screen.
Audio
N/A
SFX
Night environment



Scene 3


Video

A close up shot at the gamer who are playing fascinatingly with the twirling background effect to indicate the turning point where the gamer is teleporting into the gaming world.
Audio
N/A
SFX
Night environment, Zombie roar, Keyboard



Scene 4

Video

Closing up at the wall lamp after cut-in. Focusing the wall lamp until the light goes off.
Audio
N/A
SFX
Night environment, Electric voltage



Scene 5

Video

After cut from the previous shot, the camera is dollying toward the door and someone is knocking at it.
Audio
N/A
SFX
Door knocking



Scene 6

Video

Fade-in with an extremely close up at the door handle and fade-out  when the gamer is going to open the door to indicate that something is about to happen.
Audio
N/A
SFX
Suspicious effect



Scene 7


Video

Cut-in suddenly and focus on the moment where silhouette zombie is standing in front of the door with the fog atmosphere behind it.
Audio
Gotcha - James Dooley
SFX
N/A



Scene 8

Video

After cut from the previous shot, the camera will dollying toward the window where a zombie is hiding behind the window.
Audio
Gotcha - James Dooley
SFX
N/A



Scene 9

Video

Cut-in and close up the gamer with a shocking face. The background is flashing to enhance the fear emotion.
Audio
Gotcha - James Dooley
SFX
N/A



Scene 10

Video

A panning from the right to left.  The wardrobe door is opening unexpected after the pan shot.
Audio
Gotcha - James Dooley
SFX
N/A



Scene 11


Video

The fear emotion is not end yet after the camera is dollied away the window as well as the gamer. It is following by a zombie appear gradually with the depth of field effect.
Audio
Gotcha - James Dooley
SFX
N/A


Scene 12


Video

ut-in suddenly and fade-out after a flying zombie’s hand toward the screen. A shot zoom-in to speed up the movement.
Audio
Gotcha - James Dooley
SFX
N/A



Scene 13

Video

Fade in from the previous shot and dollying away the scene to show the gamer is actually playing on the RPG game. The gemr fell down to indicate the fear emotion.
Audio
Gotcha - James Dooley
SFX
Voice Over



Scene 14

Video

Cut-in to show the logo and tagline.
Audio
Gotcha - James Dooley
SFX
Voice Over


Scene 15


Video

After cut from the logo scene, the camera is dollying toward the door and someone is knocking at it.
Audio
Gotcha - James Dooley
SFX
N/A



Scene 16

Video

Cui-in with an extremely close up to focus on the gamer’s eye. The gamer is feeling suspious  and his eyeball is moving toward the door as he is questioned, “Am i still in the game” ?
Audio
Gotcha - James Dooley
SFX
N/A