Scene 1
Video | The animatics start with a wide shot camera angle and dolly toward a gamer who are playing an RPG game. |
Audio | N/A |
SFX | Night environment |
Scene 2
Video | Cut-in and close up the BenQ LCD Monitor with the game loading page on the screen. |
Audio | N/A |
SFX | Night environment |
Scene 3
Video | A close up shot at the gamer who are playing fascinatingly with the twirling background effect to indicate the turning point where the gamer is teleporting into the gaming world. |
Audio | N/A |
SFX | Night environment, Zombie roar, Keyboard |
Scene 4
Video | Closing up at the wall lamp after cut-in. Focusing the wall lamp until the light goes off. |
Audio | N/A |
SFX | Night environment, Electric voltage |
Scene 5
Video | After cut from the previous shot, the camera is dollying toward the door and someone is knocking at it. |
Audio | N/A |
SFX | Door knocking |
Scene 6
Video | Fade-in with an extremely close up at the door handle and fade-out when the gamer is going to open the door to indicate that something is about to happen. |
Audio | N/A |
SFX | Suspicious effect |
Scene 7
Video | Cut-in suddenly and focus on the moment where silhouette zombie is standing in front of the door with the fog atmosphere behind it. |
Audio | Gotcha - James Dooley |
SFX | N/A |
Scene 8
Video | After cut from the previous shot, the camera will dollying toward the window where a zombie is hiding behind the window. |
Audio | Gotcha - James Dooley |
SFX | N/A |
Scene 9
Video | Cut-in and close up the gamer with a shocking face. The background is flashing to enhance the fear emotion. |
Audio | Gotcha - James Dooley |
SFX | N/A |
Scene 10
Video | A panning from the right to left. The wardrobe door is opening unexpected after the pan shot. |
Audio | Gotcha - James Dooley |
SFX | N/A |
Scene 11
Video | The fear emotion is not end yet after the camera is dollied away the window as well as the gamer. It is following by a zombie appear gradually with the depth of field effect. |
Audio | Gotcha - James Dooley |
SFX | N/A |
Scene 12
Video | ut-in suddenly and fade-out after a flying zombie’s hand toward the screen. A shot zoom-in to speed up the movement. |
Audio | Gotcha - James Dooley |
SFX | N/A |
Scene 13
Video | Fade in from the previous shot and dollying away the scene to show the gamer is actually playing on the RPG game. The gemr fell down to indicate the fear emotion. |
Audio | Gotcha - James Dooley |
SFX | Voice Over |
Scene 14
Video | Cut-in to show the logo and tagline. |
Audio | Gotcha - James Dooley |
SFX | Voice Over |
Scene 15
Video | After cut from the logo scene, the camera is dollying toward the door and someone is knocking at it. |
Audio | Gotcha - James Dooley |
SFX | N/A |
Scene 16
Video | Cui-in with an extremely close up to focus on the gamer’s eye. The gamer is feeling suspious and his eyeball is moving toward the door as he is questioned, “Am i still in the game” ? |
Audio | Gotcha - James Dooley |
SFX | N/A |















